Hubert Vernon Rudolph Clayton Irving Wilson Alva Anton Jeff Harley Timothy Curtis Cleveland Cecil Ollie Edmund Eli Wiley Marvin Ellis Espinoza―known to his friends as Hubert, Etc―was too old to be at that Communist party.
But after watching the breakdown of modern society, he really has no where left to be―except amongst the dregs of disaffected youth who party all night and heap scorn on the sheep they see on the morning commute. After falling in with Natalie, an ultra-rich heiress trying to escape the clutches of her repressive father, the two decide to give up fully on formal society―and walk away.
After all, now that anyone can design and print the basic necessities of life―food, clothing, shelter―from a computer, there seems to be little reason to toil within the system.
It’s still a dangerous world out there, the empty lands wrecked by climate change, dead cities hollowed out by industrial flight, shadows hiding predators animal and human alike. Still, when the initial pioneer walkaways flourish, more people join them. Then the walkaways discover the one thing the ultra-rich have never been able to buy: how to beat death. Now it’s war – a war that will turn the world upside down.
Fascinating, moving, and darkly humorous, Walkaway is a multi-generation SF thriller about the wrenching changes of the next hundred years…and the very human people who will live their consequences.
In Cory Doctorow's wildly successful Little Brother, young Marcus Yallow was arbitrarily detained and brutalized by the government in the wake of a terrorist attack on San Francisco—an experience that led him to become a leader of the whole movement of technologically clued-in teenagers, fighting back against the tyrannical security state.
A few years later, California's economy collapses, but Marcus's hacktivist past lands him a job as webmaster for a crusading politician who promises reform. Soon his former nemesis Masha emerges from the political underground to gift him with a thumbdrive containing a Wikileaks-style cable-dump of hard evidence of corporate and governmental perfidy. It's incendiary stuff—and if Masha goes missing, Marcus is supposed to release it to the world. Then Marcus sees Masha being kidnapped by the same government agents who detained and tortured Marcus years earlier.
Marcus can leak the archive Masha gave him—but he can't admit to being the leaker, because that will cost his employer the election. He's surrounded by friends who remember what he did a few years ago and regard him as a hacker hero. He can't even attend a demonstration without being dragged onstage and handed a mike. He's not at all sure that just dumping the archive onto the Internet, before he's gone through its millions of words, is the right thing to do.
Meanwhile, people are beginning to shadow him, people who look like they're used to inflicting pain until they get the answers they want.
Fast-moving, passionate, and as current as next week, Homeland is every bit the equal of Little Brother—a paean to activism, to courage, to the drive to make the world a better place.
Young adult science fiction set in the present or near future. The characters are "gold farmers" extracting virtual resources from online games and selling them to richer players. Their exploitation leads them to unionize, which leads to violence and trickery.
In the virtual future, you must organize to survive
At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual “gold,”
jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world’s poorest countries,
where countless “gold farmers,” bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to
First World gamers who are willing to spend real money to skip straight to higher-level gameplay.
Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of “General Robotwalla.” In Shenzen,
heart of China’s industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong,
lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and
more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections
with real-world organizers to build them into a movement that can challenge the status quo.
The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and
even murder. To survive, Big Sister’s people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world
at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.
Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic
and inspiring call-to-arms for a new generation
What happens to America when two geeks working from a garage invent easy 3D printing, a cure for obesity, and crowd-sourced theme parks? Lawsuits against Disney are only the beginning in this major novel of the booms, busts, and further booms in store for America in the age of open source and its hero/hacker culture.
Seventeen year old Marcus and his friends are in the wrong place at the wrong time during a major terrorist attack on San Francisco. They are held by the Department of Homeland Security for days before being released only to discover that their city has turned into surveillance society police state. They decide to resist in the only way they know how by taking on the DHS.
This book is distributed freely under a Creative Commons Attribution-Noncommercial-ShareAlike license from the author's website.
Alan is a middle-aged entrepreneur in contemporary Toronto, who has devoted himself to fixing up a house in a bohemian neighborhood. This naturally brings him in contact with the house full of students and layabouts next door, including a young woman who, in a moment of stress, reveals to him that she has wings--wings, moreover, which grow back after each attempt to cut them off.
Alan understands. He himself has a secret or two. His father is a mountain; his mother is a washing machine; and among his brothers are a set of Russian nesting dolls.
Now two of the three nesting dolls, Edward and Frederick, are on his doorstep--well on their way to starvation, because their innermost member, George, has vanished. It appears that yet another brother, Davey, who Alan and his other siblings killed years ago, may have returned...bent on revenge.
Under such circumstances it seems only reasonable for Alan to involve himself with a visionary scheme to blanket Toronto with free wireless Internet connectivity, a conspiracy spearheaded by a brilliant technopunk who builds miracles of hardware from parts scavenged from the city's dumpsters. But Alan's past won't leave him alone--and Davey is only one of the powers gunning for him and all his friends.
**Read** *Down & Out in the Magic Kingdom* online at the **Internet Archive**.
**From the Back Cover**
"*He sparkles! He fizzes! He does backflips and breaks the furniture! Science fiction needs Cory Doctorow*."
--Bruce Sterling, author of The Hacker Crackdown and Distraction
**On The Skids In The Transhuman Future**
Jules is a young man barely a century old. He's lived long enough to see the cure for death and the end of scarcity, to learn ten languages and compose three symphonies ... and to realize his boyhood dream of taking up residence in Disney World.
Disney World! The greatest artistic achievement of the long-ago twentieth century. Now in the keeping of a network of "ad-hocs" who keep the classic attractions running as they always have, enhanced with only the smallest high-tech touches.
Now, though, the "ad hocs" are under attack. A new group has taken over the Hall of the Presidents, and is replacing its venerable audioanimatronics with new, immersive direct-to-brain interfaces that give guests the illusion of being Washington, Lincoln, and all the others. For Jules, this is an attack on the artistic purity of Disney World itself.
Worse: it appears this new group has had Jules killed. This upsets him. (It's only his fourth death and revival, after all.) Now it's war ....
[1]: http://ia600604.us.archive.org/6/items/DownAndOutInTheMagicKingdom/DownandOutITMK.pdf